UNDERSTANDING
HYPERMEDIA
From the
Educational Technology I course, the student has already become aware of
multimedia or an audiovisual package that includes more than one instructional
media (means of knowing) such as text, graphics, audio animation and video
clip.
Hypermedia is
nothing but multimedia, but this time packaged as educational computer software
where information is presented and student activities are in a virtual learning
environment. Most Educational IT application is hypermedia and these include:
● Tutorial Software Packages
● Knowledge Webpage’s
● Simulation Instructional Games
● Learning Project Management and Others
The presentation of
information-learning activities in hypermedia is said to be sequenced in a
non-linear manner, meaning that the learner may follow his path of activities
thus providing an environment of learner autonomy and thinking skills. This
fact makes it therefore important to understand hypermedia in the educational
context in order to ensure their successful integration in the
teaching-learning process.
Characteristics of Hypermedia Applications
There are two
important features that are outstanding among other features that characterize
the hypermedia software:
1. Learner control.
This means the learner makes his own decisions on the path, flow or events of
instruction. The learner has control on such aspects, as sequence, pace,
content, media, feedback, etc. that he/she may encounter in the hypermedia
learning program.
2. Learner wide range of navigation routes.
For the most part, the learner controls the sequence and pace of his path
depending on his ability and motivation. He has the option to repeat and change
speed, if desired. Of course, at the start, the learner may choose the learning
activities he prefers. Meanwhile, the teacher has the prerogative to determine
suitable learning objectives.
The learner also
has a wide range of navigation routes such as by working on concepts he is
already familiar with. They may even follow a linear or logical path, even if
the previous activity is half-completed. He may explore other sections opting
to return or complete the previous activity.

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